drop rates adjusted again again third time
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@@ -124,14 +124,14 @@ public enum LootManager {
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case "LOOT":
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
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if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){
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MobLoot extraLoot = rollForContract(bse.genTable, mob);
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MobLoot extraLoot = rollForContract(bse.genTable, mob);
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if (extraLoot != null) {
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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mob.getCharItemManager().addItemToInventory(extraLoot);
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hasExtraRolled = true;
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hasExtraRolled = true;
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}
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}
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}
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}
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if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
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if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){
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MobLoot extraLoot = rollForRune(bse.genTable, mob);
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MobLoot extraLoot = rollForRune(bse.genTable, mob);
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if (extraLoot != null) {
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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mob.getCharItemManager().addItemToInventory(extraLoot);
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