building check fix

This commit is contained in:
2023-05-28 09:19:10 -05:00
parent bee3a9b376
commit 708d2e9fb3
+1 -1
View File
@@ -1395,7 +1395,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.setHealth(this.healthMax); this.setHealth(this.healthMax);
if(this.building == null && ((Mob)this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()){ if(this.building == null && ((Mob)this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()){
this.building = ((Mob)this.npcOwner).building; this.building = ((Mob)this.npcOwner).building;
} else { } else if(this.building != null){
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
} }
MovementManager.translocate(this,this.bindLoc, this.region); MovementManager.translocate(this,this.bindLoc, this.region);