mine HP set to custom value after rebuild
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@@ -1035,13 +1035,14 @@ public class Building extends AbstractWorldObject {
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// *** Refactor: Can't we just use setRank() for this?
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public final void rebuildMine() {
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public final void rebuildMine(int maxHP) {
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this.setRank(1);
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this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
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// New rank mean new max hitpoints.
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this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
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//this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
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this.healthMax = maxHP;
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this.setCurrentHitPoints(this.healthMax);
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this.getBounds().setBounds(this);
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}
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@@ -164,7 +164,7 @@ public class HourlyJobThread implements Runnable {
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mine.nationName = nation.getName();
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mine.nationTag = nation.getGuildTag();
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mineBuilding.rebuildMine();
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mineBuilding.rebuildMine(mine.capSize * 5000);
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WorldGrid.updateObject(mineBuilding);
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mine.lastClaimer.getName() + " has claimed the mine in " + mine.getParentZone().getParent().getName() + " for " + mine.getOwningGuild().getName() + ". The mine is no longer active.");
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