drops no longer announce on mob death && config drop rate used for mob equipment drop chance
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@@ -60,13 +60,15 @@ public class LootManager {
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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if(!fromDeath) {
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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}
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}
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}
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}
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@@ -79,7 +81,7 @@ public class LootManager {
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextFloat();
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float dropChance = me.getDropChance();
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if (equipmentRoll < dropChance){
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if (equipmentRoll < dropChance * multiplier){
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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mob.getCharItemManager().addItemToInventory(ml);
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}
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