rune price ceiling adjustment
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@@ -204,6 +204,11 @@ public class Contract extends AbstractGameObject {
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me.magicValue = Warehouse.getCostForResource(me.getItemBase().getUUID());
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}
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}
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if(this.getObjectUUID() == 1202)
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for(MobEquipment me : this.sellInventory){
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me.magicValue = ItemBase.getPriceCeilingForRune(me.getItemBase().getUUID());
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}
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return this.sellInventory;
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}
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@@ -929,4 +929,61 @@ public class ItemBase{
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return new String[]{};
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}
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public static int getPriceCeilingForRune(int runeID){
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switch(runeID){
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case 250001: //5 stats
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case 250010:
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case 250019:
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case 250028:
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case 250037:
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return 3000000;
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case 250002: //10 stats
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case 250011:
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case 250020:
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case 250029:
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case 250038:
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return 4000000;
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case 250003: //15 stats
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case 250012:
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case 250021:
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case 250030:
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case 250039:
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return 5000000;
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case 250004: //20 stats
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case 250013:
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case 250022:
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case 250031:
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case 250040:
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return 6000000;
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case 250005: //25 stats
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case 250014:
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case 250023:
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case 250032:
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case 250041:
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return 7000000;
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case 250006: //30 stats
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case 250015:
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case 250024:
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case 250033:
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case 250042:
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return 8000000;
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case 250007: //35 stats
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case 250016:
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case 250025:
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case 250034:
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case 250043:
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return 9000000;
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case 250008: //40 stats
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case 250017:
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case 250026:
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case 250035:
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case 250044:
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return 10000000;
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case 3040: //prospector
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case 3021: //traveller
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return 500000;
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}
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return 10000000;
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}
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}
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