New less ungodly NPC constructor.
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@@ -31,7 +31,7 @@ public class dbNPCHandler extends dbHandlerBase {
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this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
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}
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public NPC ADD_NPC(NPC toAdd, boolean isMob) {
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public NPC PERSIST(NPC toAdd) {
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NPC npc = null;
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@@ -50,7 +50,7 @@ public class dbNPCHandler extends dbHandlerBase {
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preparedStatement.setFloat(10, toAdd.getSellPercent());
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if (toAdd.getBuilding() != null)
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preparedStatement.setInt(11, toAdd.getBuilding().getObjectUUID());
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preparedStatement.setInt(11, toAdd.buildingUUID);
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else
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preparedStatement.setInt(11, 0);
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