mob max roll audit
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@@ -489,8 +489,15 @@ public class InfoCmd extends AbstractDevCmd {
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output += "Curr Loc : " + targetMob.getLoc() + newline;
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} else {
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output += newline;
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output += "No building found.";
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output += "No building found." + newline;
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}
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int max = 200 + (targetMob.level * 3);
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if(max > 320){
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max = 320;
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}
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int min = targetMob.level * 2;
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output += "Min Loot Roll = " + min;
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output += "Max Loot Roll = " + max;
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break;
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case Item: //intentional passthrough
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case MobLoot:
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@@ -219,11 +219,11 @@ public class LootManager {
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return outItem;
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}
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private static int TableRoll(int mobLevel){
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int max = 210 + (mobLevel * 2);
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int max = 200 + (mobLevel * 3);
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if(max > 320){
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max = 320;
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}
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int min = (int)(mobLevel * 2.5f);
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int min = mobLevel * 2;
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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return roll;
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}
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