guards no longer recall when player aggro map is empty

This commit is contained in:
2023-06-30 21:02:51 -05:00
parent b32705ce56
commit 761adca2ef
+1 -1
View File
@@ -521,7 +521,7 @@ public class MobileFSM {
}
if (mob.isPlayerGuard() && !mob.despawned) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);