repair cost formula fixed
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@@ -1681,23 +1681,12 @@ public class ClientMessagePump implements NetMsgHandler {
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return;
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}
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//int cost = ((int)((toRepair.getMagicValue()/max*(max - dur)) + (npc.getSpecialPrice() * npc.buyPercent))) + (int)(npc.getSpecialPrice() * (max - dur));
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double repairRate = 0.067; // A proportional repair rate based on example
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int maxRepairCost = (int)(toRepair.getMagicValue() * repairRate);
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// Calculate the percentage of the durability that is damaged
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double damageRatio = (double)(toRepair.getDurabilityMax() - toRepair.getDurabilityCurrent()) / toRepair.getDurabilityMax();
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// Calculate the repair cost based on the damage ratio and item value
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int cost = (int)(maxRepairCost * damageRatio);
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//int pointsToRepair = max - dur;
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//int magicValue = toRepair.getMagicValue();
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//if(magicValue == 0)
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// magicValue = 1;
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//int calculatedValue = toRepair.getDurabilityMax() * magicValue;
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//float costPerPoint = (magicValue / max) * ( 1 + npc.buyPercent);
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//cost = (int)(pointsToRepair * costPerPoint) + npc.getSpecialPrice();
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int pointsToRepair = max - dur;
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double damageRatio = (double)1.0d - (toRepair.getDurabilityMax() - toRepair.getDurabilityCurrent()) / toRepair.getDurabilityMax();
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int modifiedValue = (int)(damageRatio * toRepair.getMagicValue());
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int costPerPoint = modifiedValue / toRepair.getDurabilityMax();
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int modifiedRepairCost = (int)(pointsToRepair * costPerPoint)+ npc.getSpecialPrice();
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int cost = (int)(modifiedRepairCost * 1 + npc.buyPercent) + npc.getSpecialPrice();
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Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (b != null)
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@@ -1227,7 +1227,10 @@ public class Item extends AbstractWorldObject {
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}
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public final int getMagicValue() {
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return this.magicValue;
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int val = this.calcMagicValue();
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if(val == 0)
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val = 1;
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return val + this.getItemBase().getMagicValue();
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}
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public int getBaseValue() {
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