spire effects extend to siege bounds
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@@ -872,7 +872,7 @@ public class City extends AbstractWorldObject {
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if (playerObject == null)
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continue;
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if (!this.isLocationOnCityZone(playerObject.getLoc()))
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if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
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continue;
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player = (PlayerCharacter) playerObject;
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