Work variable cleanup.
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@@ -28,8 +28,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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@Override
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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boolean updateMine = false;
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boolean updateCities = false;
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boolean updateCity = false;
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Session playerSession;
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Session playerSession;
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PlayerCharacter playerCharacter;
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PlayerCharacter playerCharacter;
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Dispatch dispatch;
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Dispatch dispatch;
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@@ -52,12 +51,12 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) {
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if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) {
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playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
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playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
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updateCity = true;
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updateCities = true;
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}
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}
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cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg.updateMines(true);
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cityDataMsg.updateMines(true);
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cityDataMsg.updateCities(updateCity);
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cityDataMsg.updateCities(updateCities);
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dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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