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mob AI aggro

lakebane-reset
FatBoy-DOTC 6 days ago
parent
commit
7d80363d65
  1. 46
      src/engine/mobileAI/MobAI.java

46
src/engine/mobileAI/MobAI.java

@ -724,8 +724,8 @@ public class MobAI { @@ -724,8 +724,8 @@ public class MobAI {
DefaultLogic(mob);
break;
}
if(mob.isAlive())
RecoverHealth(mob);
//if(mob.isAlive())
// RecoverHealth(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
}
@ -1102,17 +1102,17 @@ public class MobAI { @@ -1102,17 +1102,17 @@ public class MobAI {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) {
//if (newTarget != null) {
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
mob.setCombatTarget(newTarget);
} else
mob.setCombatTarget(newTarget);
// if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
// if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
// mob.setCombatTarget(newTarget);
// } else
// mob.setCombatTarget(newTarget);
}
//}
CheckMobMovement(mob);
CheckForAttack(mob);
} catch (Exception e) {
@ -1202,21 +1202,21 @@ public class MobAI { @@ -1202,21 +1202,21 @@ public class MobAI {
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
mob.setCombatTarget(null);
if (mob.BehaviourType.isAgressive) {
//if (mob.BehaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
// AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null)
mob.setCombatTarget(newTarget);
else {
if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
SafeGuardAggro(mob); //safehold guard
else
CheckForAggro(mob); //normal aggro
}
}
}
// if (newTarget != null)
// mob.setCombatTarget(newTarget);
// else {
// if (mob.getCombatTarget() == null) {
// if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
// SafeGuardAggro(mob); //safehold guard
// else
// CheckForAggro(mob); //normal aggro
// }
// }
//}
//check if mob can move for patrol or moving to target

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