use aggro range not mob range

This commit is contained in:
2023-05-28 10:47:10 -05:00
parent a2a70484ed
commit 7dfd8148d5
+1 -1
View File
@@ -486,7 +486,7 @@ public class MobileFSM {
AttackTarget(mob, mob.getCombatTarget());
}
private static void CheckToSendMobHome(Mob mob) {
if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){
if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
return;
}
if (mob.isPlayerGuard() && !mob.despawned) {