use aggro range not mob range
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@@ -486,7 +486,7 @@ public class MobileFSM {
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AttackTarget(mob, mob.getCombatTarget());
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AttackTarget(mob, mob.getCombatTarget());
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}
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}
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private static void CheckToSendMobHome(Mob mob) {
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private static void CheckToSendMobHome(Mob mob) {
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if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){
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if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
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return;
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return;
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}
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}
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if (mob.isPlayerGuard() && !mob.despawned) {
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if (mob.isPlayerGuard() && !mob.despawned) {
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