|  |  |  | @ -1299,6 +1299,8 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1299,6 +1299,8 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         Dispatch dispatch; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             //resync corpses
 | 
			
		
	
		
			
				
					|  |  |  |  |             this.setLoc(this.getMovementLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |             if (this.isSiege) { | 
			
		
	
		
			
				
					|  |  |  |  |                 this.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                 //this.state = STATE.Dead;
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -1375,8 +1377,7 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1375,8 +1377,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |             this.combat = false; | 
			
		
	
		
			
				
					|  |  |  |  |             this.walkMode = true; | 
			
		
	
		
			
				
					|  |  |  |  |             this.combatTarget = null; | 
			
		
	
		
			
				
					|  |  |  |  |             //resync corpses
 | 
			
		
	
		
			
				
					|  |  |  |  |             this.setLoc(this.loc); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             this.hasLoot = this.charItemManager.getInventoryCount() > 0; | 
			
		
	
		
			
				
					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error(e); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1385,6 +1386,7 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1385,6 +1386,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public void respawn() { | 
			
		
	
		
			
				
					|  |  |  |  |         //Commenting out Mob ID rotation.
 | 
			
		
	
		
			
				
					|  |  |  |  |         this.despawned = false; | 
			
		
	
		
			
				
					|  |  |  |  |         this.playerAgroMap.clear(); | 
			
		
	
		
			
				
					|  |  |  |  |         this.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |         this.setHealth(this.healthMax); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1396,8 +1398,7 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1396,8 +1398,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         this.isAlive.set(true); | 
			
		
	
		
			
				
					|  |  |  |  |         this.deathTime = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         this.lastBindLoc = this.bindLoc; | 
			
		
	
		
			
				
					|  |  |  |  |         //this.setLoc(this.lastBindLoc);
 | 
			
		
	
		
			
				
					|  |  |  |  |         this.setLoc(bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         this.setLoc(this.lastBindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         this.stopMovement(this.lastBindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         NPCManager.applyRuneSetEffects(this); | 
			
		
	
		
			
				
					|  |  |  |  |         this.recalculateStats(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1410,7 +1411,6 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1410,7 +1411,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         //MovementManager.translocate(this, this.bindLoc, this.region);
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!this.isSiege && !this.isPlayerGuard && contract == null) | 
			
		
	
		
			
				
					|  |  |  |  |             loadInventory(); | 
			
		
	
		
			
				
					|  |  |  |  |         this.despawned = false; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public void despawn() { | 
			
		
	
	
		
			
				
					|  |  |  | 
 |