|  |  |  | @ -30,23 +30,20 @@ import java.util.concurrent.ThreadLocalRandom;@@ -30,23 +30,20 @@ import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
			
				
					|  |  |  |  | import static engine.math.FastMath.sqr; | 
			
		
	
		
			
				
					|  |  |  |  | public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob == null){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(target == null || target.isAlive() == false){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (target == null || !target.isAlive()) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(CombatUtilities.inRangeToAttack(mob,target) == false){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (!CombatUtilities.inRangeToAttack(mob, target)) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         switch (target.getObjectType()) { | 
			
		
	
		
			
				
					|  |  |  |  |             case PlayerCharacter: | 
			
		
	
		
			
				
					|  |  |  |  |                 PlayerCharacter targetPlayer = (PlayerCharacter) target; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (canCast(mob) == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (MobCast(mob) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (canCast(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!MobCast(mob)) | 
			
		
	
		
			
				
					|  |  |  |  |                         AttackPlayer(mob, targetPlayer); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     AttackPlayer(mob, targetPlayer); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
	
		
			
				
					|  |  |  | @ -57,18 +54,17 @@ public class MobileFSM {@@ -57,18 +54,17 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case Mob: | 
			
		
	
		
			
				
					|  |  |  |  |                 Mob targetMob = (Mob) target; | 
			
		
	
		
			
				
					|  |  |  |  |                 AttackMob(mob,targetMob); | 
			
		
	
		
			
				
					|  |  |  |  |                 AttackMob(mob, targetMob); | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AttackPlayer(Mob mob, PlayerCharacter target){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType.callsForHelp) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType.callsForHelp) | 
			
		
	
		
			
				
					|  |  |  |  |             MobCallForHelp(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (!MovementUtilities.inRangeDropAggro(mob, target)) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -102,24 +98,19 @@ public class MobileFSM {@@ -102,24 +98,19 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AttackBuilding(Mob mob, Building target){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AttackBuilding(Mob mob, Building target) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |         if(playercity != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             for (Mob guard : playercity.getParent().zoneMobSet) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (guard.getCombatTarget() == null && guard.getGuild().equals(mob.getGuild()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (playercity != null) | 
			
		
	
		
			
				
					|  |  |  |  |             for (Mob guard : playercity.getParent().zoneMobSet) | 
			
		
	
		
			
				
					|  |  |  |  |                 if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) | 
			
		
	
		
			
				
					|  |  |  |  |                         guard.setCombatTarget(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isSiege()) | 
			
		
	
		
			
				
					|  |  |  |  |             MovementManager.sendRWSSMsg(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         ItemBase mainHand = mob.getWeaponItemBase(true); | 
			
		
	
	
		
			
				
					|  |  |  | @ -130,8 +121,7 @@ public class MobileFSM {@@ -130,8 +121,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
			
				
					|  |  |  |  |                 delay = 15000; | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
			
		
	
		
			
				
					|  |  |  |  |         } else | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             int attackDelay = 3000; | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
			
				
					|  |  |  |  |                 attackDelay = 15000; | 
			
		
	
	
		
			
				
					|  |  |  | @ -150,7 +140,7 @@ public class MobileFSM {@@ -150,7 +140,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AttackMob(Mob mob, Mob target){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AttackMob(Mob mob, Mob target) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getRange() >= 30 && mob.isMoving()) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         //no weapons, default mob attack speed 3 seconds.
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -162,8 +152,7 @@ public class MobileFSM {@@ -162,8 +152,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
			
				
					|  |  |  |  |                 delay = 11000; | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
			
		
	
		
			
				
					|  |  |  |  |         } else | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             int attackDelay = 3000; | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
			
				
					|  |  |  |  |                 attackDelay = 11000; | 
			
		
	
	
		
			
				
					|  |  |  | @ -176,7 +165,6 @@ public class MobileFSM {@@ -176,7 +165,6 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void Patrol(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         //make sure mob is out of combat stance
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -186,7 +174,7 @@ public class MobileFSM {@@ -186,7 +174,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             rwss.setPlayer(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isMoving() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isMoving()) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit for a mob who is already moving to a patrol point
 | 
			
		
	
		
			
				
					|  |  |  |  |             //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | 
			
		
	
		
			
				
					|  |  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -194,16 +182,14 @@ public class MobileFSM {@@ -194,16 +182,14 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //wait between 10 and 15 seconds after reaching patrol point before moving
 | 
			
		
	
		
			
				
					|  |  |  |  |         int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit while waiting to patrol again
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //guard captains inherit barracks patrol points dynamically
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) { | 
			
		
	
		
			
				
					|  |  |  |  |             Building barracks = mob.building; | 
			
		
	
		
			
				
					|  |  |  |  |             if (barracks != null && barracks.patrolPoints != null && barracks.getPatrolPoints().isEmpty() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.patrolPoints = barracks.patrolPoints; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (MovementUtilities.canMove(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |             //get the next index of the patrol point from the patrolPoints list
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -211,10 +197,10 @@ public class MobileFSM {@@ -211,10 +197,10 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.lastPatrolPointIndex = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
			
		
	
		
			
				
					|  |  |  |  |             MovementUtilities.aiMove(mob,mob.destination,true); | 
			
		
	
		
			
				
					|  |  |  |  |             MovementUtilities.aiMove(mob, mob.destination, true); | 
			
		
	
		
			
				
					|  |  |  |  |             mob.lastPatrolPointIndex += 1; | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.isPlayerGuard()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 for(Entry<Mob,Integer> minion : mob.siegeMinionMap.entrySet()){ | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isPlayerGuard()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     //make sure mob is out of combat stance
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         minion.getKey().setCombat(false); | 
			
		
	
	
		
			
				
					|  |  |  | @ -222,107 +208,75 @@ public class MobileFSM {@@ -222,107 +208,75 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                         rwss.setPlayer(minion.getKey()); | 
			
		
	
		
			
				
					|  |  |  |  |                         DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     if(MovementUtilities.canMove(minion.getKey())) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (MovementUtilities.canMove(minion.getKey())) { | 
			
		
	
		
			
				
					|  |  |  |  |                         Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | 
			
		
	
		
			
				
					|  |  |  |  |                         minion.getKey().updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |                         Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y,mob.destination.z + minionOffset.z); | 
			
		
	
		
			
				
					|  |  |  |  |                         //MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
 | 
			
		
	
		
			
				
					|  |  |  |  |                         MovementUtilities.aiMove(minion.getKey(),formationPatrolPoint,true); | 
			
		
	
		
			
				
					|  |  |  |  |                         Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | 
			
		
	
		
			
				
					|  |  |  |  |                         MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean canCast(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Performs validation to determine if a
 | 
			
		
	
		
			
				
					|  |  |  |  |         // mobile in the proper state to cast.
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.mobPowers.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.nextCastTime == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.nextCastTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean MobCast(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Method picks a random spell from a mobile's list of powers
 | 
			
		
	
		
			
				
					|  |  |  |  |         // and casts it on the current target (or itself).  Validation
 | 
			
		
	
		
			
				
					|  |  |  |  |         // (including empty lists) is done previously within canCast();
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         ArrayList<Integer> powerTokens; | 
			
		
	
		
			
				
					|  |  |  |  |         ArrayList<Integer> purgeTokens; | 
			
		
	
		
			
				
					|  |  |  |  |         PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType.callsForHelp) | 
			
		
	
		
			
				
					|  |  |  |  |             MobCallForHelp(mob); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Generate a list of tokens from the mob powers for this mobile.
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
			
		
	
		
			
				
					|  |  |  |  |         purgeTokens = new ArrayList<>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // If player has this effect on them currently then remove
 | 
			
		
	
		
			
				
					|  |  |  |  |         // this token from our list.
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         for (int powerToken : powerTokens) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (ActionsBase actionBase : powerBase.getActions()) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 String stackType = actionBase.stackType; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | 
			
		
	
		
			
				
					|  |  |  |  |                     purgeTokens.add(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         powerTokens.removeAll(purgeTokens); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Sanity check
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (powerTokens.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Pick random spell from our list of powers
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | 
			
		
	
		
			
				
					|  |  |  |  |         int powerRank = mob.mobPowers.get(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  |         PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Cast the spell
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); | 
			
		
	
		
			
				
					|  |  |  |  |             PerformActionMsg msg; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mobPower.isHarmful() == false || mobPower.targetSelf == true) | 
			
		
	
		
			
				
					|  |  |  |  |             if (!mobPower.isHarmful() || mobPower.targetSelf) | 
			
		
	
		
			
				
					|  |  |  |  |                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             msg.setUnknown04(2); | 
			
		
	
		
			
				
					|  |  |  |  |             PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             // Default minimum seconds between cast = 10
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             long coolDown = mobPower.getCooldown(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (coolDown < 10000) | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown; | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.nextCastTime = System.currentTimeMillis() + coolDown; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             return true; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void MobCallForHelp(Mob mob) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -330,9 +284,8 @@ public class MobileFSM {@@ -330,9 +284,8 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.nextCallForHelp == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.nextCallForHelp = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.nextCallForHelp < System.currentTimeMillis()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.nextCallForHelp < System.currentTimeMillis()) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //mob sends call for help message
 | 
			
		
	
		
			
				
					|  |  |  |  |         ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); | 
			
		
	
		
			
				
					|  |  |  |  |         Zone mobCamp = mob.getParentZone(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -342,37 +295,34 @@ public class MobileFSM {@@ -342,37 +295,34 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 callGotResponse = true; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (callGotResponse) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (callGotResponse) | 
			
		
	
		
			
				
					|  |  |  |  |             //wait 60 seconds to call for help again
 | 
			
		
	
		
			
				
					|  |  |  |  |             mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void run(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.despawned == true && mob.getMobBase().getLoadID() == 13171){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { | 
			
		
	
		
			
				
					|  |  |  |  |             //trebuchet spawn handler
 | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForRespawn(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.despawned == true && mob.isPlayerGuard == true){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.despawned && mob.isPlayerGuard) { | 
			
		
	
		
			
				
					|  |  |  |  |             //override for guards
 | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForRespawn(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isAlive() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.isAlive()) { | 
			
		
	
		
			
				
					|  |  |  |  |             //no need to continue if mob is dead, check for respawn and move on
 | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForRespawn(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.playerAgroMap.isEmpty()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.playerAgroMap.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             //no players loaded, no need to proceed
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         CheckToSendMobHome(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         mob.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |         switch(mob.BehaviourType){ | 
			
		
	
		
			
				
					|  |  |  |  |         switch (mob.BehaviourType) { | 
			
		
	
		
			
				
					|  |  |  |  |             case GuardCaptain: | 
			
		
	
		
			
				
					|  |  |  |  |                 GuardCaptainLogic(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
	
		
			
				
					|  |  |  | @ -395,9 +345,8 @@ public class MobileFSM {@@ -395,9 +345,8 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckForAggro(Mob aiAgent) { | 
			
		
	
		
			
				
					|  |  |  |  |         //looks for and sets mobs combatTarget
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!aiAgent.isAlive()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!aiAgent.isAlive()) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; | 
			
		
	
		
			
				
					|  |  |  |  |         for (Entry playerEntry : loadedPlayers.entrySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |             int playerID = (int) playerEntry.getKey(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -413,9 +362,8 @@ public class MobileFSM {@@ -413,9 +362,8 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             //Can't see target, skip aggro.
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (!aiAgent.canSee(loadedPlayer)) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!aiAgent.canSee(loadedPlayer)) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             // No aggro for this race type
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType())) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
	
		
			
				
					|  |  |  | @ -426,33 +374,29 @@ public class MobileFSM {@@ -426,33 +374,29 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckMobMovement(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if(MovementUtilities.canMove(mob) == false){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (!MovementUtilities.canMove(mob)) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         mob.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType != Enum.MobBehaviourType.Pet1) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.getCombatTarget() == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 Patrol(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 chaseTarget(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             //pet logic
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //mob no longer has its owner loaded, translocate pet to owner
 | 
			
		
	
		
			
				
					|  |  |  |  |                 MovementManager.translocate(mob, mob.getOwner().getLoc(), null); | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //move back to owner
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if(CombatUtilities.inRange2D(mob,mob.getOwner(),6)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) | 
			
		
	
		
			
				
					|  |  |  |  |                     return; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.destination = mob.getOwner().getLoc(); | 
			
		
	
		
			
				
					|  |  |  |  |                     MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
			
		
	
		
			
				
					|  |  |  |  |             } else{ | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.destination = mob.getOwner().getLoc(); | 
			
		
	
		
			
				
					|  |  |  |  |                 MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
			
		
	
		
			
				
					|  |  |  |  |             } else | 
			
		
	
		
			
				
					|  |  |  |  |                 chaseTarget(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckForRespawn(Mob aiAgent) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -462,7 +406,7 @@ public class MobileFSM {@@ -462,7 +406,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //handles checking for respawn of dead mobs even when no players have mob loaded
 | 
			
		
	
		
			
				
					|  |  |  |  |         //Despawn Timer with Loot currently in inventory.
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(aiAgent.despawned == false) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!aiAgent.despawned) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
			
		
	
		
			
				
					|  |  |  |  |                     aiAgent.despawn(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -484,16 +428,15 @@ public class MobileFSM {@@ -484,16 +428,15 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 aiAgent.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) { | 
			
		
	
		
			
				
					|  |  |  |  |             aiAgent.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void CheckForAttack(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         //checks if mob can attack based on attack timer and range
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isAlive() == false){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isAlive() == false) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(MovementUtilities.inRangeDropAggro(mob,(PlayerCharacter)mob.getCombatTarget()) == false){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isCombat()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.setCombat(false); | 
			
		
	
	
		
			
				
					|  |  |  | @ -509,16 +452,13 @@ public class MobileFSM {@@ -509,16 +452,13 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             rwss.setPlayer(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(System.currentTimeMillis() > mob.getLastAttackTime()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (System.currentTimeMillis() > mob.getLastAttackTime()) | 
			
		
	
		
			
				
					|  |  |  |  |             AttackTarget(mob, mob.getCombatTarget()); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckToSendMobHome(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.isPlayerGuard()){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isPlayerGuard()) { | 
			
		
	
		
			
				
					|  |  |  |  |             City current = ZoneManager.getCityAtLocation(mob.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |             if(current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
			
		
	
		
			
				
					|  |  |  |  |                 PowersManager.useMobPower(mob, mob, recall, 40); | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.setCombatTarget(null); | 
			
		
	
	
		
			
				
					|  |  |  | @ -548,7 +488,6 @@ public class MobileFSM {@@ -548,7 +488,6 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             //dont scan self.
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.equals(awoMob)) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             Mob aggroMob = (Mob) awoMob; | 
			
		
	
		
			
				
					|  |  |  |  |             //dont attack other guards
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (aggroMob.isGuard()) | 
			
		
	
	
		
			
				
					|  |  |  | @ -558,87 +497,70 @@ public class MobileFSM {@@ -558,87 +497,70 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(aggroMob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardCaptainLogic(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardCaptainLogic(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() == null) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForPlayerGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         CheckMobMovement(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() != null) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardMinionLogic(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.despawned || mob.isAlive() == false){ | 
			
		
	
		
			
				
					|  |  |  |  |             if(System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000)){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardMinionLogic(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.despawned || !mob.isAlive()) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000)) | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.npcOwner.isAlive() == false && mob.getCombatTarget() == null){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForPlayerGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         CheckMobMovement(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() != null) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardWallArcherLogic(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() == null){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardWallArcherLogic(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() == null) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForPlayerGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null){ | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void PetLogic(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){ | 
			
		
	
		
			
				
					|  |  |  |  |     private static void PetLogic(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckMobMovement(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() != null) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void HamletGuardLogic(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |     private static void HamletGuardLogic(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             //safehold guard
 | 
			
		
	
		
			
				
					|  |  |  |  |             SafeGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.getCombatTarget() != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.getCombatTarget() != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 CheckForAttack(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void DefaultLogic(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |     private static void DefaultLogic(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         //check for players that can be aggroed if mob is agressive and has no target
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) | 
			
		
	
		
			
				
					|  |  |  |  |                 //safehold guard
 | 
			
		
	
		
			
				
					|  |  |  |  |                 SafeGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |              else | 
			
		
	
		
			
				
					|  |  |  |  |                 //normal aggro
 | 
			
		
	
		
			
				
					|  |  |  |  |                 CheckForAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //check if mob can move for patrol or moving to target
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType.canRoam) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.BehaviourType.canRoam) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckMobMovement(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //check if mob can attack if it isn't wimpy
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void CheckForPlayerGuardAggro(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         //looks for and sets mobs combatTarget
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.isAlive()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.isAlive()) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | 
			
		
	
		
			
				
					|  |  |  |  |         for (Entry playerEntry : loadedPlayers.entrySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |             int playerID = (int) playerEntry.getKey(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -654,47 +576,38 @@ public class MobileFSM {@@ -654,47 +576,38 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             //Can't see target, skip aggro.
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (!mob.canSee(loadedPlayer)) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!mob.canSee(loadedPlayer)) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             // No aggro for this player
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (GuardCanAggro(mob,loadedPlayer) == false) | 
			
		
	
		
			
				
					|  |  |  |  |             if (GuardCanAggro(mob, loadedPlayer) == false) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.setCombatTarget(loadedPlayer); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(mob.contract != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (mob.contract != null) | 
			
		
	
		
			
				
					|  |  |  |  |                     for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) | 
			
		
	
		
			
				
					|  |  |  |  |                         minion.getKey().setCombatTarget(loadedPlayer); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target){ | 
			
		
	
		
			
				
					|  |  |  |  |     private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | 
			
		
	
		
			
				
					|  |  |  |  |         //first check condemn list for aggro allowed
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) { | 
			
		
	
		
			
				
					|  |  |  |  |             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
			
		
	
		
			
				
					|  |  |  |  |                     //target is listed individually
 | 
			
		
	
		
			
				
					|  |  |  |  |                     return true; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if(Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
			
		
	
		
			
				
					|  |  |  |  |                     //target's guild is listed
 | 
			
		
	
		
			
				
					|  |  |  |  |                     return true; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if(Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
			
		
	
		
			
				
					|  |  |  |  |                     //target's nation is listed
 | 
			
		
	
		
			
				
					|  |  |  |  |                     return true; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //next check not in same nation or allied guild/nation
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(!mob.getGuild().getNation().equals(target.getGuild().getNation())) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation())) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return true; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (!mob.getGuild().getNation().equals(target.getGuild().getNation())) | 
			
		
	
		
			
				
					|  |  |  |  |             return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation()); | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | } |