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					@ -3929,10 +3929,12 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            //(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
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					            //(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
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					            float atr = 0; | 
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					            float atr = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            int primaryStat; | 
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					            int primaryStat; | 
				
			
			
		
	
		
		
			
				
					
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					            if(weaponBase != null && !weaponBase.isStrBased()){ | 
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					            int dexMod = this.getDexMod(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                primaryStat = this.statDexCurrent; | 
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					            int strMod = this.getStrMod(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            }else{ | 
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					            if(weaponBase != null && weaponBase.isStrBased()){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                primaryStat = this.statStrCurrent; | 
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					                primaryStat = this.statStrCurrent; | 
				
			
			
		
	
		
		
			
				
					
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					            }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                primaryStat = this.statDexCurrent; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3); | 
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					            atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3); | 
				
			
			
		
	
	
		
		
			
				
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