@ -3929,10 +3929,12 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3929,10 +3929,12 @@ public class PlayerCharacter extends AbstractCharacter {
//(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
float atr = 0 ;
int primaryStat ;
if ( weaponBase ! = null & & ! weaponBase . isStrBased ( ) ) {
primaryStat = this . statDexCurrent ;
} else {
int dexMod = this . getDexMod ( ) ;
int strMod = this . getStrMod ( ) ;
if ( weaponBase ! = null & & weaponBase . isStrBased ( ) ) {
primaryStat = this . statStrCurrent ;
} else {
primaryStat = this . statDexCurrent ;
}
atr = ( primaryStat * 0 . 5f ) + ( skillPercentage * 4 ) + ( masteryPercentage * 3 ) ;