wall archers given BehaviourType in initializeMob
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@@ -916,7 +916,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.charItemManager.load();
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//load AI for general mobs.
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if(this.contract != null && NPC.ISWallArcher(this.contract)) this.BehaviourType = MobBehaviourType.GuardWallArcher;
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if (isPet || isSiege || (isGuard && this.contract == null)) this.currentID = (--Mob.staticID);
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else this.currentID = this.dbID;
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