Bugfix in slotting blueprint buildings
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@@ -450,7 +450,7 @@ public enum BuildingManager {
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}
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public static synchronized boolean addHireling(Building building, PlayerCharacter contractOwner, Vector3fImmutable NpcLoc, Zone zone, Contract NpcID, Item item) {
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public static synchronized boolean addHireling(Building building, PlayerCharacter contractOwner, Vector3fImmutable NpcLoc, Zone zone, Contract contractID, Item item) {
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int rank = 1;
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@@ -460,7 +460,7 @@ public enum BuildingManager {
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if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
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return false;
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String pirateName = NPC.getPirateName(NpcID.getMobbaseID());
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String pirateName = NPC.getPirateName(contractID.getMobbaseID());
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if (item.getChargesRemaining() > 0)
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rank = item.getChargesRemaining() * 10;
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@@ -469,9 +469,9 @@ public enum BuildingManager {
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Mob mob = null;
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NPC npc = null;
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if (NPC.ISGuardCaptain(NpcID.getContractID())) {
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if (NPC.ISGuardCaptain(contractID.getContractID())) {
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mob = Mob.createMob( NpcID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, NpcID.getContractID());
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mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
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if (mob == null)
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return false;
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@@ -479,26 +479,24 @@ public enum BuildingManager {
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mob.setRank(rank);
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mob.setPlayerGuard(true);
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mob.setParentZone(zone);
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return true;
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} else {
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npc = NPC.createNPC( pirateName, NpcID.getObjectUUID(), NpcLoc, contractOwner.getGuild(), false, zone, (short) rank, false, building);
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if (npc == null)
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return false;
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npc.setBindLoc(NpcLoc.x - zone.getAbsX(), NpcLoc.y - zone.getAbsY(), NpcLoc.z - zone.getAbsZ());
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npc.setBuilding(building);
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npc.setParentZone(zone);
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if (NPC.GetNPCProfits(npc) == null)
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NPCProfits.CreateProfits(npc);
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WorldGrid.addObject(npc, contractOwner);
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return true;
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}
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npc = NPC.createNPC( pirateName, contractID.getObjectUUID(), NpcLoc, contractOwner.getGuild(), false, zone, (short) rank, false, building);
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if (npc == null)
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return false;
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npc.setBindLoc(NpcLoc.x - zone.getAbsX(), NpcLoc.y - zone.getAbsY(), NpcLoc.z - zone.getAbsZ());
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npc.setBuilding(building);
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npc.setParentZone(zone);
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if (NPC.GetNPCProfits(npc) == null)
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NPCProfits.CreateProfits(npc);
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WorldGrid.addObject(npc, contractOwner);
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return true;
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}
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public static boolean IsWallPiece(Building building) {
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