|
|
|
@ -312,10 +312,10 @@ public class MBServerStatics {
@@ -312,10 +312,10 @@ public class MBServerStatics {
|
|
|
|
|
public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
|
|
|
|
|
// weapon
|
|
|
|
|
public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f; |
|
|
|
|
public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
|
|
|
|
|
public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
|
|
|
|
|
public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
|
|
|
|
|
public static final float MANA_REGEN_RUN = 0f; |
|
|
|
|
public static final float MANA_REGEN_SIT = 0.8333333f; // 1% every 1.2 seconds
|
|
|
|
|
public static final float MANA_REGEN_IDLE = 0.1666667f; // 1% every 6 seconds
|
|
|
|
|
public static final float MANA_REGEN_WALK = 0.125f; // 1% every 8 seconds
|
|
|
|
|
public static final float MANA_REGEN_RUN = 0.0f; // No regeneration while running
|
|
|
|
|
public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
|
|
|
|
|
public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
|
|
|
|
|
public static final float STAMINA_REGEN_WALK = 0f; |
|
|
|
|