Drop chance added to item.
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@@ -43,6 +43,7 @@ public class Item extends AbstractWorldObject {
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public Enum.ItemContainerType containerType;
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public Enum.ItemContainerType containerType;
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public ReentrantLock lootLock = new ReentrantLock();
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public ReentrantLock lootLock = new ReentrantLock();
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public int ownerID; //may be character, account, npc, mob
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public int ownerID; //may be character, account, npc, mob
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public float drop_chance;
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private int flags; //1 = isIDed
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private int flags; //1 = isIDed
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public int numberOfItems;
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public int numberOfItems;
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public float durabilityCurrent;
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public float durabilityCurrent;
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