fortitude fix
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@@ -864,7 +864,7 @@ public enum CombatManager {
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}
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}
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Resists.handleFortitude(tarAc,damageType,damage);
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//Resists.handleFortitude(tarAc,damageType,damage);
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float d = 0f;
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@@ -102,7 +102,7 @@ public class CombatUtilities {
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return;
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
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//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
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trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
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}else if (target.getObjectType() == GameObjectType.Building)
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trueDamage = ((Building) target).modifyHealth(-damage, agent);
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@@ -480,7 +480,7 @@ public class Resists {
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}
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target.cancelOnTakeDamage(type, (damageAfterResists));
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}
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//damageAfterResists = handleFortitude(target, type, damageAfterResists);
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damageAfterResists = handleFortitude(target, type, damageAfterResists);
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return damageAfterResists;
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}
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