mele attack null checks
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@@ -692,6 +692,9 @@ public enum CombatManager {
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} else {
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} else {
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AbstractCharacter tar = (AbstractCharacter) target;
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AbstractCharacter tar = (AbstractCharacter) target;
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if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
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if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
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if(((PlayerCharacter)tar).combatStats == null){
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((PlayerCharacter)tar).combatStats = new PlayerCombatStats((PlayerCharacter)tar);
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}
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((PlayerCharacter)tar).combatStats.calculateDefense();
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((PlayerCharacter)tar).combatStats.calculateDefense();
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defense = ((PlayerCharacter)tar).combatStats.defense;
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defense = ((PlayerCharacter)tar).combatStats.defense;
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}else {
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}else {
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