Bootysim displays chance.
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@@ -15,17 +15,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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}
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}
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@Override
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
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AbstractGameObject target) {
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AbstractGameObject target) {
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// Arg Count Check
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// Arg Count Check
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if (words.length != 1) {
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if (words.length != 1) {
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this.sendUsage(pc);
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this.sendUsage(playerCharacter);
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return;
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return;
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}
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}
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if (pc == null)
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if (playerCharacter == null)
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return;
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return;
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String newline = "\r\n ";
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String newline = "\r\n ";
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@@ -34,17 +34,14 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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Mob mobile = Mob.getMob(targetID);
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Mob mobile = Mob.getMob(targetID);
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if (mobile == null)
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if (mobile == null)
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throwbackError(pc, "Mobile with ID " + targetID
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throwbackError(playerCharacter, "Mobile with ID " + targetID
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+ " not found");
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+ " not found");
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else
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else
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target = mobile;
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target = mobile;
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if (target == null) {
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if (target == null) {
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throwbackError(pc, "Target is unknown or of an invalid type."
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throwbackError(playerCharacter, "Select or supply valid mobile uuid");
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+ newline + "Type ID: 0x"
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+ pc.getLastTargetType().toString()
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+ " Table ID: " + pc.getLastTargetID());
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return;
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return;
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}
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}
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@@ -72,6 +69,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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ArrayList<Item> Offerings = new ArrayList<Item>();
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ArrayList<Item> Offerings = new ArrayList<Item>();
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ArrayList<Item> OtherDrops = new ArrayList<Item>();
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ArrayList<Item> OtherDrops = new ArrayList<Item>();
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ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
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ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
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int failures = 0;
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int failures = 0;
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int goldAmount = 0;
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int goldAmount = 0;
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@@ -151,7 +149,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline;
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output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline;
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output += "FAILED ROLLS: " + failures + newline;
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output += "FAILED ROLLS: " + failures + newline;
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throwbackInfo(pc, output);
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throwbackInfo(playerCharacter, output);
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}
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}
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@Override
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@Override
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