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@ -275,8 +275,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg { |
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if (npcHire.getObjectType() == GameObjectType.NPC) |
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if (npcHire.getObjectType() == GameObjectType.NPC) |
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writer.putString(((NPC)npcHire).getContract().getName()); |
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writer.putString(((NPC)npcHire).getContract().getName()); |
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else |
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else |
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writer.putString(((Mob)npcHire).getContract().getName()); |
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writer.putString("Guard Captain"); |
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//writer.putString("Guard Captain");
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writer.putString(npcHire.getName()); |
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writer.putString(npcHire.getName()); |
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writer.putInt(1); |
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writer.putInt(1); |
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writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank())); |
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writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank())); |
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@ -692,11 +693,23 @@ public class ManageCityAssetsMsg extends ClientNetMsg { |
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writer.putInt(((Mob)npcHire).getDBID()); |
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writer.putInt(((Mob)npcHire).getDBID()); |
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else |
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else |
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writer.putInt(npcHire.getObjectUUID()); |
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writer.putInt(npcHire.getObjectUUID()); |
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if (npcHire.getObjectType() == GameObjectType.NPC) |
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if (npcHire.getObjectType() == GameObjectType.NPC) { |
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writer.putString(((NPC)npcHire).getContract().getName()); |
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writer.putString(((NPC) npcHire).getContract().getName()); |
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else |
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if (((NPC) npcHire).getNameOverride().length() > 0) { |
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writer.putString("Guard Captain"); |
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writer.putString(((Mob) npcHire).getNameOverride()); |
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} else { |
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writer.putString(npcHire.getName()); |
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writer.putString(npcHire.getName()); |
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} |
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} |
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else if (npcHire.getObjectType() == GameObjectType.Mob) { |
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writer.putString(((Mob) npcHire).getContract().getName()); |
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if (((Mob) npcHire).getNameOverride().length() > 0) { |
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writer.putString(((Mob) npcHire).getNameOverride()); |
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} else { |
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writer.putString(npcHire.getName()); |
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} |
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}else |
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writer.putString("Error: Nothing Here"); |
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writer.putInt(npcHire.getRank()); |
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writer.putInt(npcHire.getRank()); |
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writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank())); |
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writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank())); |
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if (npcHire.getObjectType() == GameObjectType.NPC) |
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if (npcHire.getObjectType() == GameObjectType.NPC) |
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