fix resource merchant margins
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@@ -1409,8 +1409,8 @@ public class ClientMessagePump implements NetMsgHandler {
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int cost = me.getMagicValue();
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int amountResource = 0;
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if(ib.getType().equals(ItemType.RESOURCE) && npc.contractUUID == 900){ //resource merchant
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amountResource = 3000000 / (ib.getBaseValue() * 2);
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cost = amountResource * (ib.getBaseValue() * 2);
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amountResource = 15000000 / (ib.getBaseValue());
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cost = amountResource * (ib.getBaseValue());
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}
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float bargain = sourcePlayer.getBargain();
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@@ -201,8 +201,10 @@ public class Contract extends AbstractGameObject {
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if(this.getObjectUUID() == 900){ //resource merchant
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for(MobEquipment me : this.sellInventory){
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if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
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int amountResource = 3000000 / (me.getItemBase().getBaseValue() * 2);
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me.magicValue = amountResource * (me.getItemBase().getBaseValue() * 2);
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int amountResource = 1500000 / (me.getItemBase().getBaseValue());
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me.magicValue = amountResource * (me.getItemBase().getBaseValue());
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} else{
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me.magicValue = 100000;
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}
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}
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}
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