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					@ -970,7 +970,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        // Create the shrine
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					        // Create the shrine
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					        return createShrine((PlayerCharacter) cityObject.getTOL().getOwner(), msg.getFirstPlacementInfo(), serverZone); | 
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					        return createShrine((PlayerCharacter) cityObject.getTOL().getOwner(), msg.getFirstPlacementInfo(), serverZone); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					@ -1213,7 +1213,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { | 
				
			
			
		
	
		
		
			
				
					
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					    private boolean createShrine(PlayerCharacter player, PlacementInfo buildingInfo, Zone currentZone) { | 
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					    private boolean createShrine(PlayerCharacter player, PlacementInfo buildingInfo, Zone currentZone) { | 
				
			
			
		
	
		
		
			
				
					
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					        Blueprint blueprint; | 
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					        Blueprint blueprint; | 
				
			
			
		
	
		
		
			
				
					
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					        Building newMesh; | 
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					        Building newMesh = null; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        Shrine newShrine; | 
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					        Shrine newShrine; | 
				
			
			
		
	
		
		
			
				
					
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					        City city; | 
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					        City city; | 
				
			
			
		
	
		
		
			
				
					
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					        ShrineType shrineType; | 
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					        ShrineType shrineType; | 
				
			
			
		
	
	
		
		
			
				
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					@ -1274,7 +1274,10 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(blueprint.getName().equals("Nephilim Shrine ") && newMesh != null){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            newMesh.setName("Chaos Shrine"); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        return true; | 
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					        return true; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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