Force serialize mines.
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@@ -50,13 +50,9 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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if (playerSession == null)
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return true;
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// No reason to serialize cities and mines everytime map is
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// No reason to serialize cities everytime map is
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// opened. Wait until something has changed.
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if (playerCharacter.getTimeStamp("mineupdate") <= Mine.getLastChange()) {
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playerCharacter.setTimeStamp("mineupdate", System.currentTimeMillis());
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updateMine = true;
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}
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// This does not work for mines.
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if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) {
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playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
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@@ -64,7 +60,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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}
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cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg.updateMines(updateMine);
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cityDataMsg.updateMines(true);
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cityDataMsg.updateCities(updateCity);
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dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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