use 3D range check for mob attacks

This commit is contained in:
2025-03-04 15:22:05 -06:00
parent 9c623f277b
commit 85e1f3434c
@@ -234,7 +234,7 @@ public class StandardMob {
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if(!CombatUtilities.inRange2D(mob,mob.combatTarget,mob.getRange()))
if(!CombatUtilities.inRangeToAttack(mob,mob.combatTarget))
return;
InterestManager.setObjectDirty(mob);