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					@ -450,7 +450,7 @@ public class LoginServer { | 
				
			
			
		
	
		
		
			
				
					
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					                objectUUID = rs.getInt("UID"); | 
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					                objectUUID = rs.getInt("UID"); | 
				
			
			
		
	
		
		
			
				
					
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					                objectType = rs.getString("type"); | 
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					                objectType = rs.getString("type"); | 
				
			
			
		
	
		
		
			
				
					
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					                Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID); | 
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					                //Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID);
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					                switch (objectType) { | 
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					                switch (objectType) { | 
				
			
			
		
	
		
		
			
				
					
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					@ -462,7 +462,7 @@ public class LoginServer { | 
				
			
			
		
	
		
		
			
				
					
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					                        PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID); | 
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					                        PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID); | 
				
			
			
		
	
		
		
			
				
					
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					                        PlayerCharacter.initializePlayer(player); | 
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					                        PlayerCharacter.initializePlayer(player); | 
				
			
			
		
	
		
		
			
				
					
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					                        player.getAccount().characterMap.replace(player.getObjectUUID(), player); | 
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					                        player.getAccount().characterMap.replace(player.getObjectUUID(), player); | 
				
			
			
		
	
		
		
			
				
					
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					                        Logger.info("Player active state is : " + player.isActive()); | 
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					                        //Logger.info("Player active state is : " + player.isActive());
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					                        break; | 
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					                        break; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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