Refactored usage of HotZone; added cycle counter.
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@@ -1,5 +1,6 @@
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.*;
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@@ -125,10 +126,9 @@ public class ArcLoginNotifyMsgHandler extends AbstractClientMsgHandler {
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}
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//Send current hotzone
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Zone hotzone = ZoneManager.getHotZone();
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if (hotzone != null) {
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HotzoneChangeMsg hcm = new HotzoneChangeMsg(hotzone.getObjectType().ordinal(), hotzone.getObjectUUID());
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if (ZoneManager.hotZone != null) {
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HotzoneChangeMsg hcm = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(player, hcm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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@@ -50,10 +50,6 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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if (playerSession == null)
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return true;
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// Cache current hotZone
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hotZone = ZoneManager.getHotZone();
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// No reason to serialize cities and mines everytime map is
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// opened. Wait until something has changed.
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@@ -76,8 +72,8 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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// If the hotZone has changed then update the client's map accordingly.
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.getLastHZChange() && hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), hotZone.getObjectUUID());
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.getLastHZChange() && ZoneManager.hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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playerCharacter.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100);
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@@ -80,7 +80,7 @@ public class WorldDataMsg extends ClientNetMsg {
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writer.putInt(getTotalMapSize(root) + 1);
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Zone.serializeForClientMsg(root,writer);
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Zone hotzone = ZoneManager.getHotZone();
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Zone hotzone = ZoneManager.hotZone;;
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if (hotzone == null)
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writer.putLong(0L);
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