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@ -103,15 +103,19 @@ public class MovementUtilities {
@@ -103,15 +103,19 @@ public class MovementUtilities {
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Vector3fImmutable sl = agent.getLoc(); |
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Vector3fImmutable tl = target.getLoc(); |
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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float disSq = sl.distanceSquared(tl); |
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float range = agent.getRange() + 150; |
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//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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if (range > 200) |
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range = 200; |
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return distanceSquaredToTarget < sqr(range); |
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return disSq > (range * range); |
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} |
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