Refactor to remove abstraction
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@@ -1,105 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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/**
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* @author
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* Summary: Lists UID, Name and GL UID of either
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* Player or NPC sovereign guilds
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*/
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public class GuildListCmd extends AbstractDevCmd {
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// Instance variables
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private int _guildType; // 0 = Player : 1 = NPC sovereign guilds
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private String outputStr = null;
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public GuildListCmd() {
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super("guildlist");
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}
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// AbstractDevCmd Overridden methods
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] args,
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AbstractGameObject target) {
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if(validateUserInput(args) == false) {
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this.sendUsage(pc);
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return;
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}
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parseUserInput(args);
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// Execute stored procedure
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outputStr = DbManager.GuildQueries.GET_GUILD_LIST(_guildType);
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// Send results to user
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throwbackInfo(pc, outputStr);
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}
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@Override
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protected String _getHelpString() {
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return "Lists guild info for sovereign guilds";
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}
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@Override
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protected String _getUsageString() {
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return "/guildlist npc|player";
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}
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// Class methods
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private static boolean validateUserInput(String[] userInput) {
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int stringIndex;
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String commandSet = "npcplayer";
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// incorrect number of arguments test
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if (userInput.length != 1)
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return false;
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// Test of game object type argument
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stringIndex = commandSet.indexOf(userInput[0].toLowerCase());
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return stringIndex != -1;
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}
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private void parseUserInput(String[] userInput) {
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// Build mask from user input
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switch (userInput[0].toLowerCase()) {
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case "npc":
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_guildType = 1;
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break;
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case "player":
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_guildType = 0;
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break;
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default:
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break;
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}
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}
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}
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