zerg multiplier resets for players after mine closes
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@@ -201,7 +201,7 @@ public enum SimulationManager {
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city.onEnter();
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}
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for(Mine mine : Mine.getMines()){
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if(mine != null)
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if(mine != null && mine.isActive)
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mine.onEnter();
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}
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_cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
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@@ -146,6 +146,11 @@ public class HalfHourlyJobThread implements Runnable {
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mine.lastClaimer = null;
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mine.setActive(false);
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mine.wasClaimed = true;
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for(Integer id : mine._playerMemory){
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PlayerCharacter pc = PlayerCharacter.getFromCache(id);
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if(pc != null)
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pc.ZergMultiplier = 1.0f;
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}
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return true;
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}
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