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Arena System complete feature

lakebane2
FatBoy-DOTC 2 weeks ago
parent
commit
8d92c8be37
  1. 15
      src/engine/gameManager/ArenaManager.java

15
src/engine/gameManager/ArenaManager.java

@ -34,8 +34,8 @@ public class ArenaManager { @@ -34,8 +34,8 @@ public class ArenaManager {
}
}
//if(lastExecution + pulseDelay > System.currentTimeMillis())
// return;
if(lastExecution + pulseDelay > System.currentTimeMillis())
return;
lastExecution = System.currentTimeMillis();
@ -94,10 +94,13 @@ public class ArenaManager { @@ -94,10 +94,13 @@ public class ArenaManager {
if(winner != null){
//handle prize distribution
CharacterItemManager charItemMan = winner.getCharItemManager();
ItemBase specialLoot = ItemBase.getItemBase(866);
Item promoted = new MobLoot(null,specialLoot,false).promoteToItem(winner);
DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
//ItemBase specialLoot = ItemBase.getItemBase(866);
//Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
//promoted.setNumOfItems(21235);
//promoted.setName("Special Banker(21235)");
//DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
//winner.getCharItemManager().addItemToInventory(promoted);
//winner.getCharItemManager().updateInventory();
}
}

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