Mines calculate local players by guild
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@@ -10,10 +10,7 @@ package engine.gameManager;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.objects.AbstractGameObject;
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import engine.objects.City;
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import engine.objects.PlayerCharacter;
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import engine.objects.Runegate;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.sql.Connection;
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@@ -40,6 +37,7 @@ public enum SimulationManager {
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public static Duration executionMax = Duration.ofNanos(1);
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private static SimulationManager instance = null;
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private long _cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
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private long _minePulseTime = System.currentTimeMillis() + CITY_PULSE;
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private long _runegatePulseTime = System.currentTimeMillis()
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+ RUNEGATE_PULSE;
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private long _updatePulseTime = System.currentTimeMillis() + UPDATE_PULSE;
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@@ -126,7 +124,17 @@ public enum SimulationManager {
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e.printStackTrace();
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}
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try {
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if ((_minePulseTime != 0)
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&& (System.currentTimeMillis() > _minePulseTime))
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pulseMines();
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} catch (Exception e) {
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Logger.error(
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"Fatal error in Mine Pulse: DISABLED. Error Message : "
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+ e.getMessage());
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e.printStackTrace();
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}
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SimulationManager.executionTime = Duration.between(startTime, Instant.now());
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if (executionTime.compareTo(executionMax) > 0)
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@@ -203,7 +211,6 @@ public enum SimulationManager {
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city = (City) cityObject;
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city.onEnter();
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}
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_cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
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}
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@@ -220,4 +227,20 @@ public enum SimulationManager {
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_runegatePulseTime = System.currentTimeMillis() + RUNEGATE_PULSE;
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}
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private void pulseMines(){
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Mine mine;
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Collection<AbstractGameObject> mineList = DbManager.getList(Enum.GameObjectType.Mine);
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if (mineList == null) {
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Logger.info("Mine List null");
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return;
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}
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for (AbstractGameObject mineObject : mineList) {
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mine = (Mine) mineObject;
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mine.onEnter();
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}
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_minePulseTime = System.currentTimeMillis() + CITY_PULSE;
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}
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}
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@@ -24,7 +24,7 @@ import java.net.UnknownHostException;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -54,6 +54,9 @@ public class Mine extends AbstractGameObject {
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public int capSize;
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public HashMap<Guild,ArrayList<PlayerCharacter>> presentPlayers = new HashMap<>();
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public Integer totalPLayers;
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/**
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* ResultSet Constructor
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*/
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@@ -587,5 +590,66 @@ public class Mine extends AbstractGameObject {
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}
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return (int) totalModded;
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}
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public void onEnter() {
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HashSet<AbstractWorldObject> currentPlayers;
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HashSet<Integer> currentMemory;
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PlayerCharacter player;
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// Gather current list of players within the zone bounds
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Building building = BuildingManager.getBuilding(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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this.totalPLayers = currentPlayers.size();
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for (AbstractWorldObject playerObject : currentPlayers) {
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if (playerObject == null)
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continue;
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player = (PlayerCharacter) playerObject;
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Guild nation = player.getGuild().getNation();
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if(this.presentPlayers.containsKey(nation)) {
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if (this.presentPlayers.get(nation).contains(player) == false)
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{
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this.presentPlayers.get(nation).add(player);
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}
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} else {
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ArrayList<PlayerCharacter> present = new ArrayList<>();
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present.add(player);
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this.presentPlayers.put(nation, present);
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}
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for(Guild guild : this.presentPlayers.keySet()) {
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ChatManager.chatSystemInfo(player, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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}
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}
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try {
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onExit();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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}
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private void onExit() {
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HashSet<AbstractWorldObject> currentPlayers;
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PlayerCharacter player;
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Building building = BuildingManager.getBuilding(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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this.totalPLayers = currentPlayers.size();
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for (AbstractWorldObject playerObject : currentPlayers) {
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if (playerObject == null)
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continue;
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player = (PlayerCharacter) playerObject;
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Guild nation = player.getGuild().getNation();
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if(this.presentPlayers.containsKey(nation)) {
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if (this.presentPlayers.get(nation).contains(player) == false)
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{
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this.presentPlayers.get(nation).remove(player);
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}
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}
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for(Guild guild : this.presentPlayers.keySet()) {
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ChatManager.chatSystemInfo(player, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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}
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}
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}
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}
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