multiplier not used for item drops.

This commit is contained in:
2023-08-04 13:16:44 -04:00
parent 8b1fb98b09
commit 8fad2780c1
+4 -4
View File
@@ -135,7 +135,7 @@ public enum LootManager {
break; break;
case "ITEM": case "ITEM":
GenerateInventoryDrop(mob, bse, multiplier); GenerateInventoryDrop(mob, bse);
break; break;
} }
} }
@@ -363,13 +363,13 @@ public enum LootManager {
} }
} }
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) { public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; int chanceRoll = ThreadLocalRandom.current().nextInt(100);
//early exit, failed to hit minimum chance roll //early exit, failed to hit minimum chance roll
if (chanceRoll > bse.dropChance * multiplier) if (chanceRoll > bse.dropChance)
return; return;
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);