lastHotZoneUpdate instant moved to ZoneManager.
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@@ -10,13 +10,9 @@ import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.objects.City;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import java.time.ZoneId;
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/*
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* @Author:
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* @Summary: Processes application protocol message which displays
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@@ -68,7 +64,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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// If the hotZone has changed then update the client's map accordingly.
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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@@ -11,15 +11,13 @@ package engine.net.client.msg;
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import engine.gameManager.ConfigManager;
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import engine.math.FastMath;
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import engine.gameManager.ZoneManager;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.server.world.WorldServer;
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import java.time.Duration;
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import java.time.LocalDateTime;
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public class HotzoneChangeMsg extends ClientNetMsg {
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@@ -38,7 +36,7 @@ public class HotzoneChangeMsg extends ClientNetMsg {
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int hotZoneDuration = Integer.parseInt(ConfigManager.MB_HOTZONE_DURATION.getValue());
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endOfCycle = Duration.between(WorldServer.hotZoneLastUpdate, WorldServer.hotZoneLastUpdate.plusSeconds(hotZoneDuration * 3600));
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endOfCycle = Duration.between(ZoneManager.hotZoneLastUpdate, ZoneManager.hotZoneLastUpdate.plusSeconds(hotZoneDuration * 3600));
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}
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