NPC/Mob slotting work.
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@@ -569,14 +569,22 @@ public class NPC extends AbstractCharacter {
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npcWithoutID.setLevel(level);
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if (npcWithoutID.mobBase == null) {
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if (npcWithoutID.mobBase == null)
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return null;
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}
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if (parent != null) {
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npcWithoutID.setRelPos(parent, spawn.x - parent.absX, spawn.y - parent.absY, spawn.z - parent.absZ);
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}
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npcWithoutID.setLoc(new Vector3fImmutable(npcWithoutID.statLat,npcWithoutID.statAlt,npcWithoutID.statLon));
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// Parent zone is required by dbhandler. Can likely
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// refactor that out and just use the id.
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npcWithoutID.parentZone = parent;
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npcWithoutID.parentZoneID = parent.getObjectUUID();
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// NPC in a Building derives position from slot
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if (npcWithoutID.building != null)
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npcWithoutID.bindLoc = Vector3fImmutable.ZERO;
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NPC npc;
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try {
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npc = DbManager.NPCQueries.ADD_NPC(npcWithoutID, isMob);
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npc.setObjectTypeMask(MBServerStatics.MASK_NPC);
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@@ -585,7 +593,6 @@ public class NPC extends AbstractCharacter {
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npc = null;
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}
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return npc;
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}
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