loot manager for glass runes and contracts
This commit is contained in:
@@ -502,20 +502,11 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static ItemBase rollRandomItem(int itemTable, int min){
|
||||
ItemTableEntry itemTableEntry = null;
|
||||
List<ItemTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable);
|
||||
int maxRoll = 320;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(min,maxRoll + 1);
|
||||
for (ItemTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
itemTableEntry = iteration;
|
||||
|
||||
if(itemTableEntry != null && itemTableEntry.cacheID != 0) {
|
||||
return ItemBase.getItemBase(itemTableEntry.cacheID);
|
||||
} else{
|
||||
int roll = ThreadLocalRandom.current().nextInt(min,321);
|
||||
ItemTableEntry ite = ItemTableEntry.rollTable(itemTable, roll);
|
||||
if(ite != null) {
|
||||
return ItemBase.getItemBase(ite.cacheID);
|
||||
}else{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user