loot manager for glass runes and contracts

This commit is contained in:
2024-06-15 19:26:49 -05:00
parent e13ebae0df
commit 90d6911d41
+5 -14
View File
@@ -502,20 +502,11 @@ public enum LootManager {
}
public static ItemBase rollRandomItem(int itemTable, int min){
ItemTableEntry itemTableEntry = null;
List<ItemTableEntry> itemTableEntryList;
itemTableEntryList = LootManager._itemTables.get(itemTable);
int maxRoll = 320;
int roll = ThreadLocalRandom.current().nextInt(min,maxRoll + 1);
for (ItemTableEntry iteration : itemTableEntryList)
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
itemTableEntry = iteration;
if(itemTableEntry != null && itemTableEntry.cacheID != 0) {
return ItemBase.getItemBase(itemTableEntry.cacheID);
} else{
int roll = ThreadLocalRandom.current().nextInt(min,321);
ItemTableEntry ite = ItemTableEntry.rollTable(itemTable, roll);
if(ite != null) {
return ItemBase.getItemBase(ite.cacheID);
}else{
return null;
}
}