guard minion spawning work
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@@ -502,21 +502,17 @@ public class MobileFSM {
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}
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){
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//this is a player slotted guard minion
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if(mob.isAlive() == false){
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if(mob.isAlive() == false || mob.despawned){
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CheckForRespawn(mob);
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return;
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}
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CheckToSendMobHome(mob);
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if(mob.npcOwner.isAlive() == false){
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CheckForPlayerGuardAggro(mob);
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CheckMobMovement(mob);
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if(mob.getCombatTarget() != null){
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CheckForAttack(mob);
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}
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return;
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}
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CheckMobMovement(mob);
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if(mob.getCombatTarget() != null){
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CheckMobMovement(mob);
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CheckForAttack(mob);
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}
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return;
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@@ -319,13 +319,11 @@ public enum NPCManager {
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slot += guardCaptain.siegeMinionMap.size() + 1;
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guardCaptain.siegeMinionMap.put(mob, slot);
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//mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
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//mob.setBindLoc(loc.add(mob.inBuildingLoc));
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mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
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mob.setBindLoc(loc.add(mob.inBuildingLoc));
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mob.deathTime = System.currentTimeMillis();
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mob.spawnTime = 900;
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mob.npcOwner = guardCaptain;
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mob.setBindLoc(guardCaptain.building.getLoc());
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MovementManager.translocate(mob,guardCaptain.building.getLoc(),null);
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mob.BehaviourType = Enum.MobBehaviourType.GuardMinion;
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return mob;
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}
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