def buff/debuffs
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@@ -544,7 +544,7 @@ public class PlayerCombatStats {
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}
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for(String armorUsed : armorsUsed){
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if(this.owner.skills.containsKey(armorUsed)) {
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armorSkill += this.owner.skills.get(armorUsed).getTotalSkillPercet();//calculateBuffedSkillLevel(armorUsed,this.owner);
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armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
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}
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}
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if(armorsUsed.size() > 0)
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@@ -552,7 +552,7 @@ public class PlayerCombatStats {
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float blockSkill = 0.0f;
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if(this.owner.skills.containsKey("Block"))
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blockSkill = calculateBuffedSkillLevel("Block",this.owner);
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blockSkill = this.owner.skills.get("Block").getModifiedAmount();
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float shieldDefense = 0.0f;
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if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
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@@ -584,17 +584,19 @@ public class PlayerCombatStats {
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masteryName = weapon.getItemBase().getMastery();
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}
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if(this.owner.skills.containsKey(skillName))
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weaponSkill = this.owner.skills.get(skillName).getTotalSkillPercet();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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if(this.owner.skills.containsKey(masteryName))
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masterySkill = this.owner.skills.get(masteryName).getTotalSkillPercet();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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float dexterity = getDexAfterPenalty(this.owner);
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float dexterity = this.owner.statDexCurrent;//getDexAfterPenalty(this.owner);
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float luckyRune = 1.0f;
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for(CharacterRune rune : this.owner.runes){
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if(rune.getRuneBase().getName().equals("Lucky"))
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if(rune.getRuneBase().getName().equals("Lucky")) {
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luckyRune += 0.05f;
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break;
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}
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}
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float flatBonuses = 0.0f;
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@@ -612,10 +614,12 @@ public class PlayerCombatStats {
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} else {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.DCV)) {
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float value = mod.getMinMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = value + (trains * mod.getRamp());
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flatBonuses += modValue;
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if(mod.getPercentMod() != 0) {
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float value = mod.getMinMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = value + (trains * mod.getRamp());
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flatBonuses += modValue;
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}
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}
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}
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}
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@@ -638,6 +642,13 @@ public class PlayerCombatStats {
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defense *= luckyRune;
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defense *= stanceMod;
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if(this.owner.bonuses != null) {
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float percentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
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percentBonuses -= this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
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percentBonuses -= luckyRune - 1;
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percentBonuses -= stanceMod - 1;
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defense *= 1 + percentBonuses;
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}
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defense = Math.round(defense);
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this.defense = (int) defense;
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@@ -647,7 +658,7 @@ public class PlayerCombatStats {
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if(pc.charItemManager == null)
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return pc.statDexCurrent;
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float dex = pc.statDexBase;
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float dex = pc.statDexCurrent;
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if(pc.bonuses != null)
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dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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