atr buff/debuffs
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@@ -126,7 +126,7 @@ public class PlayerCombatStats {
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String skill = "Unarmed Combat";
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String skill = "Unarmed Combat";
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String mastery = "Unarmed Combat Mastery";
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String mastery = "Unarmed Combat Mastery";
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int primaryStat = getDexAfterPenalty(this.owner);
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int primaryStat = this.owner.statDexCurrent;
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if(weapon != null) {
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if(weapon != null) {
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skill= weapon.getItemBase().getSkillRequired();
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skill= weapon.getItemBase().getSkillRequired();
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mastery = weapon.getItemBase().getMastery();
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mastery = weapon.getItemBase().getMastery();
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@@ -166,10 +166,12 @@ public class PlayerCombatStats {
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} else {
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} else {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.OCV)) {
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if (mod.modType.equals(Enum.ModType.OCV)) {
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float value = mod.getMinMod();
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if(mod.getPercentMod() == 0) {
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int trains = this.owner.effects.get(effID).getTrains();
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float value = mod.getMinMod();
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float modValue = value + (trains * mod.getRamp());
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int trains = this.owner.effects.get(effID).getTrains();
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atrEnchants += modValue;
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float modValue = value + (trains * mod.getRamp());
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atrEnchants += modValue;
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}
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}
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}
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}
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}
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}
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}
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@@ -214,8 +216,14 @@ public class PlayerCombatStats {
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atr += prefixValues;
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atr += prefixValues;
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atr *= preciseRune;
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atr *= preciseRune;
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atr += atrEnchants;
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atr += atrEnchants;
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atr *= 1 + (this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.Buff) - this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.DeBuff));
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//atr *= 1 + (this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.Buff) - this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.DeBuff));
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atr *= 1.0f + stanceValue;
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atr *= 1.0f + stanceValue;
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if(this.owner.bonuses != null) {
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float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None);
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float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
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float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (preciseRune - 1.0f) - (stanceValue - 1.0f));
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atr *= modifier;
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}
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atr = (float) Math.round(atr);
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atr = (float) Math.round(atr);
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//}
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//}
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@@ -614,7 +622,7 @@ public class PlayerCombatStats {
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} else {
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} else {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.DCV)) {
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if (mod.modType.equals(Enum.ModType.DCV)) {
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if(mod.getPercentMod() != 0) {
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if(mod.getPercentMod() == 0) {
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float value = mod.getMinMod();
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float value = mod.getMinMod();
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int trains = this.owner.effects.get(effID).getTrains();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = value + (trains * mod.getRamp());
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float modValue = value + (trains * mod.getRamp());
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@@ -629,10 +637,6 @@ public class PlayerCombatStats {
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else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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blockSkill = 0;
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blockSkill = 0;
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//Defense = ( (1 + ModArmorskill / 50) * TotalArmorDef + “if shield” (1 + ModBlockskill / 100 * ShieldDef) + modifiedweaponskill/2 “unarmed if no weapon equipped”
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// + modifiedweaponmastery/2 + ModifiedDex * 2 + Flatdefensemodifiers ) * 1.05 “if lucky” * Stancemodifier
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float defense = (1 + armorSkill / 50) * armorDefense;
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float defense = (1 + armorSkill / 50) * armorDefense;
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defense += (1 + blockSkill / 100) * shieldDefense;
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defense += (1 + blockSkill / 100) * shieldDefense;
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defense += (weaponSkill / 2);
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defense += (weaponSkill / 2);
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@@ -643,11 +647,10 @@ public class PlayerCombatStats {
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defense *= stanceMod;
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defense *= stanceMod;
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if(this.owner.bonuses != null) {
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if(this.owner.bonuses != null) {
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float percentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
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float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
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percentBonuses -= this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
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float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
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percentBonuses -= luckyRune - 1;
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float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (luckyRune - 1.0f) - (stanceMod - 1.0f));
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percentBonuses -= stanceMod - 1;
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defense *= modifier;
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defense *= 1 + percentBonuses;
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}
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}
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defense = Math.round(defense);
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defense = Math.round(defense);
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