shadowmantle duration reduced to 10 seconds
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@@ -89,6 +89,8 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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// duration = (int)pb.getChantDuration() * 1000;
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// duration = (int)pb.getChantDuration() * 1000;
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// else
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// else
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duration = ab.getDuration(trains);
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duration = ab.getDuration(trains);
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if(ab.stackType.equals("BMHealing"))
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duration = 10000;
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String stackType = ab.getStackType();
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String stackType = ab.getStackType();
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if (stackType.equals("WeaponMove")) {
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if (stackType.equals("WeaponMove")) {
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DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
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DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
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