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					@ -434,16 +434,21 @@ public class PlayerCombatStats {
				@@ -434,16 +434,21 @@ public class PlayerCombatStats {
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					            atr *= 1.0f + stanceValue; | 
				
			
			
		
	
		
			
				
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					        if(this.owner.bonuses != null) { | 
				
			
			
		
	
		
			
				
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					            float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None) - stanceValue; | 
				
			
			
		
	
		
			
				
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					            float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None); | 
				
			
			
		
	
		
			
				
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					            float modifier = 1 + (positivePercentBonuses + negativePercentBonuses); | 
				
			
			
		
	
		
			
				
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					            //float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None) - stanceValue;
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					            //float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
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					            //float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
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					            float modifier = this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None); | 
				
			
			
		
	
		
			
				
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					            if(preciseRune > 1.0f) | 
				
			
			
		
	
		
			
				
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					                modifier -= 0.05f; | 
				
			
			
		
	
		
			
				
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					            if(stanceValue > 0.0f){ | 
				
			
			
		
	
		
			
				
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					            if(stanceValue != 0.0f){ | 
				
			
			
		
	
		
			
				
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					                modifier -= (stanceValue); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            modifier -= healerDefStance; | 
				
			
			
		
	
		
			
				
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					            modifier += 1.0f; | 
				
			
			
		
	
		
			
				
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					            float weaponMoveBonus = 0.0f; | 
				
			
			
		
	
		
			
				
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					            if(this.owner.effects != null){ | 
				
			
			
		
	
		
			
				
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					                if(this.owner.effects.containsKey("WeaponMove")){ | 
				
			
			
		
	
	
		
			
				
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