From 961e2915b4ef4d078be0eb544a5ced945d7bde30 Mon Sep 17 00:00:00 2001
From: FatBoy-DOTC <justin.chucksinsulating@gmail.com>
Date: Mon, 20 Jan 2025 17:43:06 -0600
Subject: [PATCH] attack speed

---
 src/engine/objects/PlayerCharacter.java | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/engine/objects/PlayerCharacter.java b/src/engine/objects/PlayerCharacter.java
index 1f7ad191..f6bbb6fa 100644
--- a/src/engine/objects/PlayerCharacter.java
+++ b/src/engine/objects/PlayerCharacter.java
@@ -3969,7 +3969,8 @@ public class PlayerCharacter extends AbstractCharacter {
             speed = weaponBase.getSpeed();
         else
             speed = 20f; //unarmed attack speed
-        if (weapon != null) {
+
+        //if (weapon != null) {
             //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
             for(Effect eff : this.effects.values()){
                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){
@@ -3979,7 +3980,7 @@ public class PlayerCharacter extends AbstractCharacter {
                     }
                 }
             }
-        }
+        //}
         //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
 
         for(Effect eff : this.effects.values()){