PlayerCombatStats attack delay
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@@ -364,7 +364,7 @@ public class PlayerCombatStats {
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}else {
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weapon = this.owner.charItemManager.getEquipped(2);
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}
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float delayExtra = 0;
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if(weapon == null) {
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speed = 20.0f;
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}else{
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@@ -376,6 +376,9 @@ public class PlayerCombatStats {
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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speed *= 1 + (modValue * 0.01f);
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if(mod.modType.equals(Enum.ModType.AttackDelay)){
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delayExtra += modValue * 0.01f;
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}
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}
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}
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}
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@@ -398,7 +401,7 @@ public class PlayerCombatStats {
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}
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= bonusValues; // apply alac bonuses without stance mod
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@@ -484,8 +487,10 @@ public class PlayerCombatStats {
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}
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}
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for(String armorUsed : armorsUsed){
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if(this.owner.skills.containsKey(armorUsed))
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armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();
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if(this.owner.skills.containsKey(armorUsed)) {
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armorSkill += this.owner.skills.get(armorUsed).getSkillPercentFromAttributes();
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armorSkill += this.owner.skills.get(armorUsed).getSkillPercentFromTrains();
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}
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}
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if(armorsUsed.size() > 0)
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armorSkill = armorSkill / armorsUsed.size();
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@@ -575,7 +580,6 @@ public class PlayerCombatStats {
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}
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public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) {
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// Define the contribution percentages for intelligence and strength
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CharacterSkill skill = null;
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if (pc.skills.containsKey(skillName)) {
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skill = pc.skills.get(skillName);
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@@ -585,45 +589,72 @@ public class PlayerCombatStats {
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if(skillBase == null)
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return 0;
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float strMod = skillBase.getStrMod();
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float dexMod = skillBase.getDexMod();
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float conMod = skillBase.getConMod();
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float intMod = skillBase.getIntMod();
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float spiMod = skillBase.getSpiMod();
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float totalMod = strMod + dexMod + conMod + intMod + spiMod;
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// Calculate percentage contribution for each modifier
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float strModPercentage = (strMod / totalMod);
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float dexModPercentage = (dexMod / totalMod);
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float conModPercentage = (conMod / totalMod);
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float intModPercentage = (intMod / totalMod);
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float spiModPercentage = (spiMod / totalMod);
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//calculate stat weight
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float weight = 0;
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weight += pc.statStrBase * strModPercentage;
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weight += pc.statDexBase * dexModPercentage;
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weight += pc.statConBase * conModPercentage;
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weight += pc.statIntBase * intModPercentage;
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weight += pc.statSpiBase * spiModPercentage;
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Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
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float base = 7f;
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base += CharacterSkill.baseSkillValues[(int) weight];
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//Get any rune bonus
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float bonus = 0f;
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if (CharacterSkill.GetOwner(skill).getBonuses() != null) {
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if (pc.getBonuses() != null) {
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//Get bonuses from runes
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bonus = CharacterSkill.GetOwner(skill).getBonuses().getSkillBonus(skillBase.sourceType);
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bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType);
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}
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if (CharacterSkill.GetOwner(skill).getBonuses() != null) {
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//add bonuses from effects/items and runes
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base += bonus + CharacterSkill.GetOwner(skill).getBonuses().getFloat(Enum.ModType.Skill, sourceType);
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}
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float modAmount = skill.getBaseAmount();
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if (CharacterSkill.GetOwner(skill).getBonuses() != null) {
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//Multiply any percent bonuses
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modAmount *= (1 + CharacterSkill.GetOwner(skill).getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
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}
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float modifiedSkill = modAmount;
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return modifiedSkill;
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//Get Base skill for modified stats
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float base = 7f;
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if(skillBase.getToken() == -660435875){
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base = 0;
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}
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float statMod = 0.5f;
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if (skillBase.getStrMod() > 0)
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statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f;
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if (skillBase.getDexMod() > 0)
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statMod += (float) skillBase.getDexMod() * (float) pc.getStatDexCurrent() / 100f;
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if (skillBase.getConMod() > 0)
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statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f;
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if (skillBase.getIntMod() > 0)
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statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f;
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if (skillBase.getSpiMod() > 0)
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statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f;
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if (statMod < 1)
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statMod = 1f;
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if(skillBase.getToken() == -660435875){
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statMod = 0;
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}
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base += CharacterSkill.baseSkillValues[(int) statMod];
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Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
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//Get any rune, effect and item bonus
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if (pc.getBonuses() != null) {
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//add bonuses from effects/items and runes
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base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType);
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}
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float baseAmount;
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if (base < 1f && skillBase.getToken() != -660435875)
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baseAmount = 1f;
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else
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baseAmount = base;
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int amount;
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int trains = skill.getNumTrains();
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if (trains < 10)
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amount = (trains * 2);
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else if (trains < 90)
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amount = 10 + trains;
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else if (trains < 134)
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amount = 100 + ((trains - 90) / 2);
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else
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amount = 122 + ((trains - 134) / 3);
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float modAmount = baseAmount + amount;
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if (pc.getBonuses() != null) {
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//Multiply any percent bonuses
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modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
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}
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float modifiedAmount = (int) (modAmount);
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return modifiedAmount;
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}
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}
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