force load changes meshes

This commit is contained in:
2024-07-07 21:05:34 -05:00
parent 8e7a7b8b6d
commit 974c0ca7e8
+2
View File
@@ -675,11 +675,13 @@ public class Mine extends AbstractGameObject {
oldBuildings.put(building.getObjectUUID(),building.meshUUID);
building.setMeshUUID(407650);
building.setMeshScale(new Vector3f(0,0,0));
InterestManager.setObjectDirty(building);
}
//update tower to become stronghold mesh
tower.setMeshUUID(5001500);
tower.setMeshScale(new Vector3f(1,1,1));
InterestManager.setObjectDirty(tower);
//create elite mobs
for(int i = 0; i < 15; i++){