force load changes meshes
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@@ -675,11 +675,13 @@ public class Mine extends AbstractGameObject {
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oldBuildings.put(building.getObjectUUID(),building.meshUUID);
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building.setMeshUUID(407650);
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building.setMeshScale(new Vector3f(0,0,0));
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InterestManager.setObjectDirty(building);
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}
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//update tower to become stronghold mesh
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tower.setMeshUUID(5001500);
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tower.setMeshScale(new Vector3f(1,1,1));
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InterestManager.setObjectDirty(tower);
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//create elite mobs
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for(int i = 0; i < 15; i++){
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