Refactor to install new loot tables.
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@@ -125,7 +125,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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else
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output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance * dropRate + newline;
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if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager.generalItemTables.containsKey(entry.genTable + 1)) {
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if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager._genTables.containsKey(entry.genTable + 1)) {
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output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.genTable + 1) + ": " + entry.dropChance * dropRate + newline;
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hotZoneRan = true;
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}
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